Third, you could sometimes get stuck in the game based on a decision, also having to restart or go to a save file. Second, there were often moments in the game where you could make a mistake and you would die, forcing you to restart or restore a save file. You can imagine the frustrations of such a system, as you might type forest instead of tree, or grass instead of ground, and not achieve an intended result.
First, to play, you had to manually enter verbal commands into a parser, such as 'look at tree'. Take a look at King's Quest IV above, a leading adventure game of the time. A notable part of Monkey Island's core DNA, as mentioned above, is it was designed to contrast significantly with other mainstream adventure games.